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自由行 - Yahoo!奇摩 搜尋結果
自由行 - Yahoo!奇摩 搜尋結果 
東京自由行請推薦必到景點
Aug 2nd 2013, 06:02

東京自由行請推薦必到景點洲自由行 東京自由行請推薦必到...站出來後,走幾步路便抵達明治神宮 東京甩尾,東京自由行,東京迪士尼,東京熱,東京鐵塔,東京恐怖學園,東京...

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udn最新報導
udn最新報導:24小時即時提供國內外最新新聞,立即掌握各領域最新重大訊息。 
李玟旋風來台辦趴 鼓勵孫自佑
Aug 2nd 2013, 13:40

CoCo李玟「盛開」專輯在亞洲創下亮眼成績,通告行程滿檔宛如女鋼鐵人,她信守承諾旋風來台72小時回饋歌迷,今在ATT SHOW BOX辦「盛開 PURE SUMMER」趴,歌迷現場模仿叩叩舞,CoCo發揮評審架式親自指導,提醒參賽者:「大家要好好表現,「我是很嚴格的導師喔!」

CoCo擔任東方衛視「中國夢之聲」評審之一,對於台灣選手孫自佑疑因拒打外婆生病悲情牌,導致提前出局傳聞,CoCo昨替孫感到惋惜,「但冠軍不是全部,我也沒得過冠軍,還是一路唱到現在。」以過來人身分鼓勵後輩。

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Yahoo!奇摩知識+ - 分類問答 - 手機通訊 - 發問中
Yahoo!奇摩知識+ - 分類問答 - 手機通訊 - 發問中 
急~~我的蝴蝶機開不了機
Aug 2nd 2013, 13:53

知識問題|

發問者: 曉玉 ( 初學者 5 級)
發問時間: 2013-08-02 21:53:50 ( 還有 4 天發問到期 )
解答贈點: 5 ( 共有 0 人贊助 )
回答: 0 0

新買的蝴蝶機!!!!!!!用不到一個禮拜充電衝到一半關機之後開不了機還一職閃紅燈到底為甚麼呢?是買到遐思品嗎?好擔心喔~~~過了一下子之後才開起來的!!

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最新周邊配件

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日韓新聞 - 頭條新聞 - Yahoo!奇摩新聞
瀏覽 Yahoo!奇摩新聞上的最新日韓頭條新聞。尋找最新新聞報導,包括日韓頭條新聞、相關分析與意見、照片等。 
B.A.P回歸 大賢、英宰預告照曝光
Jul 30th 2013, 05:15

韓星網 – 

回歸在即的B.A.P在正式公佈第三張迷你專輯《BADMAN》之前,率先公開了主唱大賢與英宰的個人預告照。

在公開的預告照中,大賢將條紋款式的絲網布料當作面紗使用,以此散發他充滿魄力的眼神。而英宰則是將帽子反戴,然後用薄薄的布料遮住了口鼻來襯托出銳利又魅力十足的眉眼。縱使他的鼻子被遮住了一半,但是隨著鼻樑所繡的刺青,使他鼻樑顯得更加的尖挺,烘托出黃金比例的清秀五官。

B.A.P所屬的TS娛樂公司表示:「我方憑藉‘三種主題’來預告B.A.P即將回歸歌壇。同時,各成員的個人預告照也是藉以多樣的感覺作為本次造型風格來完成的。這次專輯將會讓大家看到B.A.P與新專輯《BADMAN》所蘊含的眾多亮點。”

另一方面,B.A.P預計於8月6日正式回歸歌壇,並通過8月17日、18日在首爾奧林匹克大廳舉行的「B.A.P LIVE ON EARTH SEOUL WANTED」來結束Pacific巡演。安鏡淑/文 版權所有 韓星網 禁止轉載

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Yahoo!奇摩知識+ - 分類問答 - 視聽娛樂 - 發問中
Yahoo!奇摩知識+ - 分類問答 - 視聽娛樂 - 發問中 
2013 f(x) 新專輯出席的各個節目
Aug 2nd 2013, 14:08

知識問題|

發問者: δ史努比δ ( 初學者 1 級)
發問時間: 2013-08-02 22:08:52 ( 還有 9 天發問到期 )
解答贈點: 10 ( 共有 0 人贊助 )
回答: 0 0

你好 請問喜歡f(x)的大大們,誰可以給我這次f(x) rum pum pum pum新專輯出席的各個節目?
感謝!!

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最新韓國藝人

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<<蘋果日報>>即時新聞-最熱
>即時新聞-最熱 
李寶英下月嫁池城 寫親筆信報喜
Aug 2nd 2013, 03:10

【林奕雯╱綜合報導】韓國女星李寶英主演的人氣韓劇《聽見你的聲音》昨晚在首爾播畢,她今早台灣時間6點在粉絲團自po親筆信說:「我9月27日要結婚了,大家會祝福我吧?原本6月就想發布婚訊,但得拍攝不可錯過的作品,擔心婚訊會左右焦點。」隨後向劇迷們說:「潑大家冷水,抱歉了。」

她的「星」男友池城也在官網上傳親筆信,證實婚訊說:「心情激動又緊張,準新郎都會這樣吧?」李寶英透露:「3月就開始籌備婚禮,絕對沒懷孕。」否認帶「球」嫁。他倆2004年合拍韓劇《最後之舞》看對眼,3年後承認戀愛ing,愛情長跑多年修成正果,下月27日將在首爾W飯店完婚。

李寶英(左)、池城是演藝圈知名「星」情侶,愛情長跑多年決定攜手一生。翻攝網路

李寶英寫親筆信向粉絲報喜,字裡行間透露出準新娘的喜悅。翻攝網路

池城也在官網自po親筆信,直嚷:「好緊張。」翻攝網路

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批踢踢實業坊 Tainan 板
 
[交易] 紅色大愛心鋁箔汽球
Aug 3rd 2013, 00:10, by susu75816

作者susu75816 (米果小SU)

看板Tainan

標題[交易] 紅色大愛心鋁箔汽球

時間Sat Aug 3 00:10:35 2013

交易類別:出售 交易物品/金額: 紅色大愛心鋁箔汽球(已充氣)2顆一起賣100元 http://ppt.cc/RyWz 約75CM*75CM 面交地點:台南市區皆可 交易內容: 前陣子剛辦完婚事 一直放在房間 現在用不到 賣給有需要的人 這種只要灌氣後 就不會消風 所以挺占空間XD ★以下為加強提醒請勿刪除★發文前請詳閱並遵守板規 交易文:三天限一篇 + 不可重覆PO + 限定台南 1.面交地點請填區名或明顯地標,只填台南表示台南市內37個區皆可面交唷! 2.票券類及收集類請推置底文 3.交易完成可在標題或內文附註,但勿更改[交易]主標題 請注意台南板主要為分享討論性質看板,開放二手物交易為附屬,請勿濫用[交易]。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 27.242.252.87

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<<蘋果日報>>即時新聞-最新
>即時新聞-最新 
女子5樓頂墜落 送醫急救仍不治
Jul 31st 2013, 00:56

【陳冠宇/新北報導】新北市樹林區今天清晨5時許,1名何姓女子從住家5樓頂墜落,警消獲報後立即前往現場將何女送醫,但經急救後仍回天乏術。

何女的家屬向警方透露,何女最近有幻聽、幻想的症狀,平時在紙廠工作時常加班,昨天才因太過疲累請假在家休息,沒想到就發生憾事。目前警方已於現場進行鑑識,初步排除他殺嫌疑,但詳細死因仍待鑑識報告說明。

警方在墜樓現場拉起封鎖線。陳冠宇攝

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Yahoo!奇摩知識+ - 分類問答 - 電腦網路 - 發問中
Yahoo!奇摩知識+ - 分類問答 - 電腦網路 - 發問中 
googleChrome的功能表不小心關閉怎麼辦
Aug 1st 2013, 00:37

雅虎資訊 版權所有 (c) 2013 Yahoo! Taiwan. All Rights Reserved.

知識+ 之問答內容是由參與Yahoo!奇摩知識+ 之網友提供,僅供參考,Yahoo!奇摩不保證其正確性。

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Yahoo!奇摩知識+ - 分類問答 - 電腦網路 - 發問中
Yahoo!奇摩知識+ - 分類問答 - 電腦網路 - 發問中 
賽爾號超進化問題
Aug 2nd 2013, 07:08

知識問題|

發問者: X殞落 星辰X ( 初學者 5 級)
發問時間: 2013-08-02 15:08:22 ( 還有 5 天發問到期 )
解答贈點: 10 ( 共有 0 人贊助 )
回答: 0 0

請問該洛琳學技能和史密斯超進化的地方在哪?

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最新角色扮演

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全部主題 :: 遊戲基地 開心水族箱 討論板
 
[閒聊] 幫開3Q
Aug 1st 2013, 03:18, by mnsaasnm ( mnsa )

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全部主題 :: 遊戲基地 英雄聯盟LeagueofLegends 討論板
 
[改版] 更新3.10完整翻譯
Jul 31st 2013, 04:35, by e7227339 ( col )

http://na.leagueoflegends.com/news/patch-310-notes
原文網址

Champions

Ashe


Summary: While cleaning up Ashe's passive, we found a small bug that had been granting unwarranted Focus stacks. We ordered an orbital strike on the bug, and gave Focus a minor buff to compensate.
Focus
Focus stacks per second increased to 4/5/6/7/8 from 3/4/5/6/7
Fixed a bug where Focus was granting stacks while on cooldown in certain situations

艾希
摘要:當在整理艾希的被動的時候,我們發現有個bug會給艾希額外的被動堆疊.我們直接消滅了那個bug,並給被動一些buff作為補償.

(被動)每秒堆疊的被動增加( 3/4/5/6/7 => 4/5/6/7/8)
(被動)修正專注在CD時偶爾還是會增加的bug


Elise
Summary: Spiderlings are now less tanky overall, particularly against champions who build armor penetration. Spiderlings will also descend from Rappel after Elise, meaning if she Rappels with tower aggro and no friendly minions around, she'll be targeted first once she lands (towers used to target Spiderlings first because they would descend first). Rappel also no longer allows Elise to travel outside of the indicated range.
Context: Elise has been a high-value pick in competitive play for some time thanks to the overall strength of her kit. We considered reducing the damage of some of her abilities, but felt like we should target her more frustrating aspects first. Specifically, we wanted to reduce the tankiness of Elise's spiderlings and lower their utility as damage sponges. With these changes we can add a little more counterplay for her opponents, meaning Elise players will need to think more carefully about her Spider Swarm passive.
The other ability we targeted was the deceptively long range of Rappel. We initially designed Elise's Rappel to allow for some extra travel space outside of her indicated range, but in retrospect this made the skill extremely frustrating to play against. These changes mean the circular visual indicator will more accurately show who Elise is able to descend upon.
Spiderlings
Health reduced to 90-260 from 125-550
Armor increased to 30/50/70/90 from 30 (based on Spider Form rank)
Magic Resist increased to 50/70/90/110 from 50 (based on Spider Form rank)
Multi-target damage reduction adjusted to 25% from 10/20/30/40%
Spiderlings no longer continue taking actions before vanishing once Elise shifts into Human Form
Spiderlings now group closer together while moving
Volatile Spiderling
Movement Speed has been reduced
Rappel
Elise can no longer descend outside of the indicated area
Fixed a bug where Elise could begin casting spells and attacking as soon as she began her descent while she was still untargetable
Spiderlings will now descend from Rappel slightly after Elise instead of descending at the same time

伊莉絲
大綱:小蜘蛛現在沒這麼坦了,特別是對有出物穿的英雄而言.小蜘蛛現在在韌絲飛躍時會在伊莉絲之降落,這代表著如果伊莉絲降在敵方塔的攻擊範圍內,而且旁邊沒有小兵被塔攻擊,那伊莉絲會在落地時被塔攻擊(之前塔會攻擊先降落的小蜘蛛).韌絲飛躍現在也沒辦法讓伊莉絲飛的比顯示的範圍遠了

內文:伊莉絲因為她整體技能組的威力,在高階對戰中已經有好一陣子都是有高選取價值的角色了.我們曾經考慮過降低她部份技能的傷害,但後來覺的我們應該先把重心放在她一些讓對線的人感覺很差的面向.特別是我們想降低小蜘蛛的生存力,和他們吸收傷害的能力.有了這些改變,我們讓伊莉絲對線的玩家有多一點點的機會反制伊莉絲,也讓伊莉絲的玩家在利用他們的被動時要想的更清楚點.

另外一個我們觀注的焦點是韌絲飛躍的長距離.我們原本設計這個技能除了顯示範圍外,還多一點點額外的距離來讓伊莉絲飛過去,但回想起來這讓對抗這個技能時感覺超級差.這邊的修正讓通知敵方的圓環效果有更明確的指示效果.

(被動)小蜘蛛血量下降(125-550->90-260)
(被動)小蜘蛛物防增加(30->30/50/70/90 ,依(R)等級增加)
(被動)小蜘蛛魔防增加(50->50/70/90/110 ,依(R)等級增加)
(被動)多目標的傷害減免降低( 10/20/30/40% -> 25%)
(被動)小蜘蛛在變回人型後,到消失前不再進行動作
(被動)小蜘蛛在移動時會成群結隊
(W)爆裂毒蛛-移動速度變慢
(E)韌絲飛躍-伊莉絲不再能降落到顯示的範圍之外
(E)韌絲飛躍-修正讓伊莉絲剛開始降落時,但還是無敵時,就能普攻和使用技能的bug
(E)韌絲飛躍-小蜘蛛會在伊莉絲之後降落,而不是同時降落


Fiddlesticks
Crowstorm
No longer reduces Baron Nashor's, Dragon's or Vilemaw's Magic Resist

費德提克
(R)群鴉風暴-不再降低巴龍,飛龍和Vilemaw的魔抗

Fizz
Playful/Trickster
Fixed a bug that occasionally caused rapid casts to deal no damage

飛斯
(E)修正愛玩小飛/調皮小飛有時後按太快會沒傷害的bug

Karthus
Lay Waste
Now casts at max range when targeted beyond max range during Death Defied
Defile
Ability Power ratio reduced to 0.2 from 0.25
Fixed a bug where Cooldown Reduction allowed Defile to be rapidly toggled, increasing its damage output

卡爾瑟斯
(Q)荒蕪在被動期間會施放在指定方向的最遠處,如果指定的點超過施法距離的話
(E)污染的AP加成降低(0.25->0.2)
(E)修正在取得一定CDR後,能夠讓汙染快速開關來增加整體傷害輸出

Malzahar
Call of the Void
Missile visibility from fog of war and brush now consistent with other missiles
Summon Voidling
Voidlings no longer repeatedly switch targets when more than one unit is affected with Malefic Visions

馬爾扎哈
(Q)虛空召喚-在草叢或戰爭迷霧中發動時的視覺效果和其他技能一樣.
(被動)召喚噓靈-虛靈不再因為多個目標被(E)煞星幻像影響就在多個目標間舉棋不定

Master Yi (remake)
Summary: Master Yi has been reworked with a new model and changes to his kit. For a full rundown of the Wuju Master's changes, click here.
General
Health per level increased to 92 from 86
Base Mana reduced to 180 from 199
Mana per level increased to 42 from 36
Base Armor reduced to 15 from 16.3
Armor per level reduced to 3 from 3.7
Attack Speed per level reduced to 2.75% from 2.98%
Double Strike
Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike
Alpha Strike
Master Yi becomes untargetable and dashes to up to 4 units, dealing 25/60/95/130/165 (+1.0 total Attack Damage) physical damage and 75/100/125/150/175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total Attack Damage.
Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks
Mana Cost: 70/80/90/100/110
Cooldown: 18/17/16/15/14
Meditate
Master Yi channels for 4 seconds, gaining 40/45/50/55/60% damage reduction and healing for 30/50/70/90/110 (+0.3 Ability Power) per second. This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets
Mana Cost: 50/65/80/95/110
Cooldown: 35
Wuju Style
Passive: Master Yi gains 7/9/11/13/15% Attack Damage
Active: Master Yi deals 10/15/20/25/30 (+0.1/0.125/0.15/0.175/0.2 total Attack Damage) true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown
Mana Cost: 0
Cooldown: 18/17/16/15/14
Highlander
Passive: When Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists)
Active: Grants Master Yi 30/55/80% Attack Speed and 25/35/45% Movement Speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds
Mana Cost: 100
Cooldown: 75

易大師(重製)
易大師有了全新的模組和技能上的變更,想要完整了解易大師的變動請看這邊
http://lol.zones.gamebase.com.tw/forum/60895/topic/96117281/1?g=e775

一般
每等級得到的血量增加(86->92)
基本法力下降(199->180)
每等級得到的法力增加(36->42)
基本物防下降(16.3->15)
每等級得到的物防下降(3.7->3)
每等級得到的攻速下降(2.98%->2.75%)

(被動)雙重打擊-每次第四次普攻,易大師會連續攻擊兩次,在這個額外的攻擊時會造成原本的50%傷害.

(Q)先聲奪人-易大師成為無法指定的目標並衝擊四個敵人,造成(25/60/95/130/165 +1.0總AD)的物理傷害,對小兵和野怪會造成額外(75/100/125/150/175)的傷害.先聲奪人會暴擊並額外造成60%總AD的傷害.
(Q)先聲奪人在易大師每次普攻時降低一秒CD
(Q)法耗 70/80/90/100/110
(Q)CD 18/17/16/15/14

(W)冥想-易大師持續施法四秒,期間全部傷害減免40/45/50/55/60%,並治療自己(30/50/70/90/110 +0.3AP/每秒).治療的效果每當易大師損失1%血時會增加1%,傷害減免的效果對塔減半.
(W)法耗50/65/80/95/110
(W)CD 35秒

(E)無極劍道-被動效果-易大師額外取得7/9/11/13/15%傷害
(E)無極劍道-主動效果-易大師接下來五秒內每次普攻造成 (10/15/20/25/30 +0.1/0.125/0.15/0.175/0.2總AD)的真實傷害.當技能在冷卻時間時被動的額外傷害也會消失
(E)法耗:0
(E)CD:18/17/16/15/14

(R)高原血統-被動效果-每當易大師擊殺英雄時,全部一般技能的CD降低18秒
(R)主動-易大師在10秒內取得30/55/80%的攻速和25/35/45%的額外跑速,當擊殺英雄
或助攻時,高原血統的主動效果延長4秒
(R)法耗:100
(R)CD:75秒


Nami
Aqua Prison
Fixed a bug where the stun sometimes lasted longer than intended

娜米
(Q)禁錮水牢-修正有時候暈人的時間比預期的久的bug

Poppy
Heroic Charge
Fixed a bug where Poppy would retain her previous move or attack order after charging
Fixed a bug that caused Poppy to stutter briefly after charging

波比
(E)英勇衝鋒-修正衝刺後會攻擊原本攻擊目標的bug
(E)英勇衝鋒-修正衝刺後波比會有一點卡卡的bug

Ryze
Summary:The ranges of Ryze's spells are being reduced this patch, but his Desperate Power movement speed buff has been increased to compensate.
Context: With his spell range and high late game damage, Ryze could effectively nuke back line squishies from distance while still playing the role of “tanky beast” (when built in that way). We wanted to refocus on Ryze's core identity as a mid-range mage, meaning his positioning and proximity to the enemy team is more important than before, while his increased speed should allow him to get up close to priority targets to melt their delicate little faces.
Overload
Cast range reduced to 600 from 650
Rune Prison
Cast range reduced to 600 from 625
Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120
Spell Flux
Cast range reduced to 600 from 675
Desperate Power
Movement Speed increased to 60/70/80 from 35/45/55

雷茲
大綱:雷茲全部技能的距離都下降了,但是他大絕發動時的跑速增加作為補償
內文:基於他的施法距離和後其的高輸出,雷茲能夠有效率的轟擊敵人的後排軟皮英雄,並保持自己是個坦型野獸的定位.我們想要重新強調雷茲的定位是中程的法師,代表著他和敵人隊伍間的距離掌握比以前更加重要,而增加他的速度能讓他趕上高優先的目標並熔掉他們.

(Q)施法距離降低(650->600)
(W)施法距離降低(625->600)
(W)法耗下降(80/90/100/110/120->60/70/80/90/100)
(E)施法距離降低(675->600)
(R)大絕期間跑速加成增加(35/45/55->60/70/80)


Thresh
Summary: Thresh's reduced base health and armor make him more vulnerable at early levels, but collected souls now grant a flat bonus with no diminishing returns.
Context: We wanted to make trading in lanes a little riskier for Thresh as he had a lot of crowd control through Death Sentence and Flay. Additionally, collecting souls, while a vital part of early game Thresh play, had the tendency to become negligible late game due to their diminishing returns. Giving souls a flat bonus means Thresh's passive stays relevant throughout the game.
General
Base Health reduced to 500 from 541
Base Armor reduced to 12 from 18
Damnation
Souls now always grant 0.75 Armor and Ability Power instead of starting at 1.0 and granting diminishing returns per soul collected

瑟雷西
大綱:降低瑟雷西的基本血量和物防後,讓他早期更脆弱一點,但收集靈魂會有更一至的效果,而不再有邊際效應的減免.
內文:我們想要讓瑟雷西在線上換血時要冒更多的風險,因為他因為(Q)和(E)有大量的場控能力.除此之外,收集靈魂,在遊戲早期是瑟雷西的重要工作,但是到了中後期因為邊際效應顯的微不足道.讓靈魂有一至的效果代表能讓瑟雷西的被動特色在遊戲從頭到尾都更統一.

一般
基本血量下降(541->500)
基本物防下降(18->12)
(被動)每個靈魂都會產生0.75的物防和AP,而不再是初始1.0並隨的收集量下降.


Twisted Fate
Summary: Loaded Dice no longer grants global bonus gold, but instead gives Twisted Fate between 1-6 gold per kill. Pick a Card has been changed, too, giving TF players a smaller window to throw the card after locking it instead of one long window to both lock and throw the card.
Context: Loaded Dice was giving Twisted Fate and his team a lot of hidden power without feeling individually impactful. The change fits more thematically with his kit and allows his passive to feel more noticeable by giving TF more gold on average over the course of the match.
The Pick a Card changes are intended to introduce more counterplay to the ability, as many players were locking their card within a second or two of shuffling, then sitting on the locked card for the rest of the duration to intimidate opponents. While these changes mean TF players have more time to utilize Pick a Card, they'll have a smaller window to act once they lock in their card.
Loaded Dice (Remade)
Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus Gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus
Pick a Card
Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both

逆命
大綱:灌鉛骰子不再給全隊金錢,但是給逆命每次擊殺小兵1~6的金錢.選牌也有了變化,讓逆命的玩家在抽到牌之後要快點把牌丟出去,而不是在抽牌和選牌期共用一段很長的時間.

內文:灌鉛骰子原本給逆命和他的隊伍很難有感覺的巨大優勢.這邊的修正讓這個被動技能更符合他的主題,並給逆命在遊戲期間顯著的有更多金錢.
選牌的變化是要讓這個技能有更好的反制方法,因為很多玩家會在選牌的第二張或第三張就抽起來,並拿著那張牌來威脅敵人很長的一段時間.這邊的改變讓逆命的玩家來選擇要用那張牌,但是在選定牌後要快點出手.

(被動)灌鉛骰子-重製-當擊殺任何單位時,逆命會扔出骰子,並依骰子的點數取得對應的1~6金.很自然的,逆命天生就容易丟出高的點數.

(W)選牌-現在在選牌期間有八秒,並有四秒的時間可以把牌丟出去,而不是共用10秒.


Udyr
Spirit Guard Udyr has new death animations

烏迪爾
極獸霸魂造型有新的死亡動畫

Vayne
Condemn
Fixed a bug where the cast range was longer than intended (650 instead of 550)
Final Hour
Cooldown increased to 100/85/70 from 70 seconds


(E)修正重型弩箭的施放距離比設計長的bug( 650->550 )
(R)大絕CD增加(70->100/85/70)

Warwick
Infinite Duress
Fixed a bug where damage would continue to be dealt after being interrupted by enemy champions

沃維克
(R)修正大絕被打斷時,傷害會持續發生的bug

Zac
Elastic Slingshot
Damage reduced to 80/120/160/200/240 from 80/130/180/230/280

札克
(E)必殺黏星-傷害下修( 80/130/180/230/280 -> 80/120/160/200/240 )

General Champion Changes
Champions with dash abilities will no longer be able to activate them while taunted (Jax's Leap Strike, Katarina's Shunpo, and Shen's Shadow Dash)
Champions that waste basic attacks or abilities on damage nullifying shields or absorption shields without breaking the shield (Kayle's Intervention, Poppy's Diplomatic Immunity, Morgana's Black Shield, Barrier, etc) will now be properly granted assists if that champion dies within the appropriate time frame

整體英雄變化
有衝刺技能的英雄被嘲諷後不再可以使用(賈克斯,卡特琳娜和慎)
把普攻和技能打在無敵或有帶盾的英雄身上時,還是會算助攻

Items


Magic Resistance Items
Summary: A new magic resistance item has been added to the game in the form of a mid-level MR item that builds into Spirit Visage and Banshee's Veil.
Context: We wanted to reposition Magic Resistance as a personal stat as opposed to an aura-focused stat (see below for our Runic Bulwark updates). With these changes we specifically wanted to create more itemization options against sustained magic damage dealers in the mid game as well as create more options for tanks versus late game poke teams.
New Item: Spectre's Cowl
Recipe: Ruby Crystal + Negatron Cloak + 205 Gold = 1400 total Gold
+200 Health
+45 Magic Resist
UNIQUE Passive: Grants +15 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion
Spirit Visage
Recipe Changed: Spectre's Cowl + Kindlegem + 375 Gold = 2625 total Gold, up from 2200
Health increased to 400 from 200
Magic Resist increased to 55 from 45
Now additionally grants +20 Health Regen per 5 seconds
Banshee's Veil
Recipe Changed: Spectre's Cowl + Ruby Crystal + 875 Gold = 2750 total Gold, up from 2520
Health increased to 450 from 400
Magic Resist increased to 55 from 45
Mana reduced to 0 from 300
Additional UNIQUE Passive: Grants +45 Health Regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks
Guardian Angel
Recipe Changed: Negatron Cloak + Chain Vest + 1310 Gold = 2750 total Gold, up from 2600
Magic Resist increased to 40 from 30

魔防道具
大綱:一樣新的魔防裝被加到遊戲中當成中期的魔防選擇,並能升級成振奮盔甲或女妖面紗
內文:我們想重新定位魔防為個人用的防禦屬性,而不是全體用的靈氣屬性.(可以看後面的符文聖盾的修正)
而隨著這裡的變化,我們想要讓應對中期持續型法傷有更好的道具選擇,
並且讓坦克到後期,面對poke team時有更好的應對能力.

新道具-幽靈兜帽
配方:紅寶石+負極斗篷+205G = 1400G
+200血量
+45魔防
唯一被動:在受到敵方英雄傷害後,接下來10秒內,回血量增加15HP/5.

振奮盔甲
配方修正:幽靈兜帽+燃燒寶石+375G=2625G,原本是2200G
血量增加(200->400)
魔抗增加(45->55)
現在額外增加20HP/5

女妖面紗
配方修正:幽靈兜帽+紅寶石+875G=2750G,原本是2520G
血量增加(400->450)
魔防增加(45->55)
沒有法力
額外的新被動:當被敵人英雄傷害,或是盾破掉時,接下來10秒內+45HP/5


Runic Bulwark and Locket of the Iron Solari
Summary: Runic Bulwark has been removed from the game. Aegis of the Legion now builds into Locket of the Iron Solari.
Context: We wanted to reduce the burden of buying an Aegis/Bulwark every game. By combining Aegis and Locket, we can more clearly push them into their strategic niche of team fight area-effect damage reduction items.
Aegis of the Legion
Combine cost reduced to 375 Gold from 625 (total cost reduced to 1900 Gold from 2150)
Health reduced to 200 from 250
No longer grants self-only Magic Resist
UNIQUE Aura – Legion
No longer grants Armor
Magic Resist increased to 20 from 15
No longer grants additional bonuses to minions
Runic Bulwark
Removed from the game
Locket of the Iron Solari
New build path: Aegis of the Legion + 600 Gold = 2500 Gold
+300 Health
+20 Armor
+10% Cooldown Reduction
UNIQUE Active retained
Now grants UNIQUE Aura - Legion

符文聖盾和日輪的加冕
大綱:符文聖盾被移除,而軍團盾可以升級成日輪的加冕
內文:我們想要降低每場遊戲都買聖盾/軍團盾的需求.藉由結合聖盾和日輪,
我們能更加明確的定義他們是團戰用的範圍傷害減免道具.

軍團盾:
合成費用下降(625->375),總價位下修(2150->1900)
血量下修(250->200)
不再有自身的魔防
範圍靈氣-軍團
不再有物防
魔防增加(15->20)
不再對小兵有用

符文聖盾:移除

日輪的加冕
新的合成方式:軍團盾+600G=2500G
+300血量
+20物防
+10% CDR
還是有主動盾
現在有軍團靈氣


Blade of the Ruined King
Active Haste/Slow duration reduced to 3 seconds from 4

殞落王者
主動的加減速時間變少(4秒->3秒)

Warden's Mail
Passive Slow duration reduced to 1 second from 1.5
Cost reduced to 1000 from 1100

守望者鎧甲
降低攻速的時效變低(1.5->1秒)
價格降低(1100->1000)

Randuin's Omen
Passive Slow duration reduced to 1 second from 1.5
Cost reduced to 3000 from 3100 (combine cost unchanged)

蘭頓之兆
降低攻速的時效變低(1.5->1秒)
總價下降(3100->3000)

Frozen Heart
Cost reduced to 2900 from 3000 (combine cost unchanged)

寒冰之心
總價下降(3000->2900)

New Icons
The following items have received new icons
Abyssal Scepter
Catalyst the Protector
Deathfire Grasp
Glacial Shroud
Haunting Guise
Hextech Revolver
Thornmail
Vampiric Scepter

下面的道具有新的圖示
深淵權仗
催化神石
冥火之握
冰川護甲
幽魂面具
海克斯科技左輪
荊棘之甲
吸血鬼權杖

Maps

Summoner's Rift


Jungle Monsters
Summary: All camps outside of buff camps will now spawn later in the game. Some experience has been moved back from the Ancient Golem and Lizard Elder to their Young Lizard spawns meaning junglers will have to fully clear the camp in order to hit level 2, and not just kill the buff monster.
Context: Our first jungle modifications in 3.8 were not quite enough to enact the changes we wanted, so we're pushing spawn timers even further to finish the job while fixing some other unintended side effects.
Junglers could completely cripple their enemy team counterparts – especially early on – without fully committing to confrontation by smiting the buff and escaping, or killing their opponent with the immediate level advantage. We like the importance of aggressive early game invades, but want to make sure there's an appropriate amount of risk involved.
Wraiths
Spawn time increased to 2:05 from 1:55
Wolves
Spawn time increased to 2:05 from 1:55
Giant Wolf
Base experience granted increased to 170 from 153
Golems
Spawn time increased to 2:05 from 1:55
Big Golem
Base experience granted increased to 160 from 137
Ancient Golem
Base experience granted reduced to 260 from 340
Base Health reduced to 1400 from 1500
Lizard Elder
Base experience granted reduced to 260 from 340
Base Health reduced to 1400 from 1500
Young Lizard
Base experience granted increased to 50 from 10
Base Health increased to 400 from 300

地圖
召喚師峽谷
野怪
大綱:非Buff區的野怪都會比較慢出生.Buff怪的部份經驗值被移到身邊的小蜥蝪身上,這代表著打野手必需要把整群清完才能升二級,不是只清大隻buff怪就能升級

內文:我們在3.8中導入的野區改變還不夠達到我們希望的效果,所以我們將小怪的出生時間更加延後來修正一些非預期的效應.
打野手可能會因為敵人的反野而完全殘廢-特別是早期-因為敵對可能搶到buff怪後就逃走,或是擊殺buff怪後取得等級優勢來追殺敵隊落後的打野英雄.我們喜歡遊戲早期侵略的重要性,但是要保證對雙方都要有一樣的風險.

四鬼/三狼/雙石像:出生時間延後到2:05
三狼:大狼的基本經驗值增加153->170
雙石像:大石像的基本經驗值增加137->160

紅/藍buff怪:基本經驗值降低(340->260)
紅/藍buff怪:基本血量下修(1500->1400)

小蜥蝪:基本經驗值增加(10->50),基本血量增加(300->400)


Baron Nashor
Summary: Baron Nashor now takes less physical and magical damage from targets affected by Voracious Corrosion (the single target debuff he applies to whoever's tanking him) as opposed to directly reducing Attack Damage.
Context: Soloing Baron with sustained magic damage was too easy for a select few champions. This change makes things more consistent overall. A noted side effect is that teams who start fighting Baron will be at less of a disadvantage when engaged upon by the enemy team due to the fact that Voracious Corrosion no longer alters overall attack damage and instead only reduces damage directed at Baron Nashor. We'll continue to monitor this and act if it seems to be a significant problem.
Voracious Corrosion
No longer reduces the target's Attack Damage by 50%
Now reduces the physical and magic damage the target deals to Nashor by 50%

巴龍
大綱:巴龍受到被貪婪腐蝕(巴龍的主要攻擊目標)影響的敵人攻擊時,會受到比較少的傷害,而不是降低他們的物裡傷害.
內文:利用持續法傷來單挑巴龍在選擇某些英雄時是相對簡單的事.這邊的修正會讓這種事變少.另外一件重點是這會降低攻擊巴龍的隊伍被突襲時的不利因素,因為被貪婪腐蝕影響的人不再會因此而降低傷害輸出.我們會再持續注意這點並看這是否會成為大問題.

貪婪腐蝕:不再降低目標的傷害50%
貪婪腐蝕:現在降低被影響的目標對巴龍造成的傷害50%.


Turrets
Summary: Turrets are now harder to push down within the very early stages of the game. We've also corrected a minor bug that gave purple side inner turrets slightly more armor than intended.
Context: Due to the high global value of map objectives and the ease of taking down turrets in the early game with certain compositions, players – particularly in competitive play – have been entirely bypassing the laning phase. Ultimately we didn't want to completely eliminate this strategy but its prevalence was invalidating many champions who have high potential during the laning phase. These changes should introduce more risk into aggressive early-game objective-focused strategies without eliminating its viability completely.
For additional context, while the numbers might initially seem high (in particular the Purple Side Inner Turrets having 10 more armor than intended), Turrets begin the game with much more armor relative to champions so these changes are not as significant as they might first seem.
Outer turrets now gain 60 bonus Armor at the start of the game, which starts decaying after 4 minutes have passed and finishes decaying 4 minutes later
Outer turret base Armor increased to 60 from 54
Outer turrets no longer gain Armor over the first 8 minutes of the game
Fixed a bug where purple side inner turrets had 10 more Armor than intended

炮塔
大綱:炮塔在遊戲早期會更難被推倒.我們也修正了紫方內塔有比較高的物防的bug
內文:因為有相當高的全隊經濟價值,和地圖控制的能力,高階對戰的玩家通常會快速的推倒炮塔並跳過對線階段.
我們的目標並不是要完全終結這種策略,但這種作法的問題是會讓許多在線上有優勢的英雄消失.這邊的修正會讓早期高速打掉地圖目標的策略有更多的風險,但不是完全的終止這種作法.

此外,雖然從數字上看起來很高(特別是紫方內塔有預期外的額外10點物防),炮塔在遊戲早期物防相對於英雄實際感受上其實並不特別大.

外塔在遊戲開始時有額外60點物防,在四分鐘之後開始降低.這些物防會在四分鐘後消失
外塔的基本物防增加(54->60)
外塔在開始的八分鐘內不再隨時間增加物放
修正紫方內塔有額外10點物防的bug


Twisted Treeline and Crystal Scar
General Changes
Summary: Needlessly Large Rod and Deathfire Grasp have been removed from these map modes, with more mid-level AP items added in, including Liandry's Torment, Seeker's Armguard, and Moonflair Spellblade – a mid-tier defensive AP item. Blackfire Torch now has the same active ability of Deathfire Grasp.
Context: This small-scale AP rework is intended to address AP survivability and viability in Twisted Treeline and Crystal Scar. Needlessly Large Rod (and, by extension, Deathfire Grasp) have been removed because it was unreasonably difficult to save up for on these maps. The addition of Moonflair Spellblade and Seeker's Armguard should help with early-mid game survivability.
Needlessly Large Rod removed
Deathfire Grasp removed
Liandry's Torment enabled
Seeker's Armguard enabled
RETURNING ITEM: Moonflair Spellblade (Ranged Only)
Recipe: Seeker's Armguard + Negatron Cloak + 420 Gold = 2300 Total Gold
+50 Ability Power
+50 Armor
+50 Magic Resist
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%
Blackfire Torch
Reworked: Blasting Wand + Fiendish Codex + 720 Gold = 2400 Total Gold
+80 Ability Power
+10% Cooldown Reduction
UNIQUE Active: Deals 20% of target champion's maximum Health in magic damage over 6 seconds and increases all subsequent magic damage taken by the target by 20% (60 second cooldown)
Wooglet's Witchcap
New Build Path: Seeker's Armguard + Blasting Wand + Amplifying Tome + 1045 Gold = 3500 Total Gold
Armor increased to 45 from 40

扭曲樹林和水晶之痕
大綱:巨型魔棒和冥火之握從這地圖上完全移除,而更多的中期AP道具加進遊戲內,像是大面具,探索者護腕和月光魔劍-中階的AP防禦道具.黑燄火炬有了和冥火之握一樣的被動

內文:小規模的AP重製是要讓AP角在扭曲樹林和水晶之痕更好用一點.巨型魔棒和延申出的冥火之握因為要買到太困難了而被移除.額外增加的月光魔劍和探索者護腕能增加AP角中早期的生存力.

巨型魔棒-移除
冥火之握-移除
大面具-新增
探索者護腕-新增

道具回歸-月光魔劍(遠程限定)
配方:探索者護腕+負極斗篷+420G=2300G
+50AP
+50物防
+50魔防
唯一被動:35%軔性

黑燄火炬-重製
新配方:爆裂魔杖+惡魔法典+720G=2400G
+80AP
+10% CDR
唯一主動:造成目標英雄20%最大生命力的傷害,並再接下來6秒內讓他受到的全部法傷增加20%.

烏莉特的法帽
新配方:探索者護腕+爆裂魔杖+增幅典籍+1045G=3500G
物防增加(40->45)


Bug Fixes
Vilema now properly selects his melee attack for melee champions with more than 100 range
Vilemaw no longer twitches when players leave his lair
Lesser Wraith Health now properly scales with time

Bug修正
威洛魔現在會在他的近戰距離內挑選攻擊近戰英雄
當玩家離巢時,威洛魔不再抽動
小幽魂的血量會正確隨時間變化

General
Champion Search Tags
Summary: Now, champion search tags more accurately represent the team role each champion plays and better explains the recommended play style for a particular champion to new players. In future releases, we'll continue to refine these tags and how they appear in PvP.net. For more information on our changes, read more here.
Champions will now be tagged with a single, primary role from the following:
Assassin, Fighter, Mage, Marksman, Support, Tank
You'll see these changes across PvP.net

一般
英雄選擇標籤
大綱:現在英雄搜尋時的標籤會更精確的選擇出團隊地位對應的英雄,並對新玩家建議的玩法有更好建議.
未來我們會持續改善這些標籤和它們的顯示方式.想知道更清處的資料可以看這篇
http://lol.zones.gamebase.com.tw/forum/60895/topic/96139699/1?g=e775

英雄現在被標示為下面六種角色中的一種:刺客,鬥法,法師,射手,輔助和坦克
你能從客戶端看到這些變化


Ready Check
Summary: In order to get players into games faster, those that habitually fail to accept matched games will be temporarily removed from the queue. This should help players with longer queue times in addition to removing some fringe abuse cases.
Players that frequently fail a Ready Check will be given time-outs from re-entering the queue to prevent them from lengthening the queue times of other players
Normal play patterns (including missing a Ready Check every once in a while) will not trigger this penalty

準備好了!
大綱:為了讓玩家能快點進入遊戲,多次沒點"準備好了"的按鈕的會被移出排隊.這會讓排隊排很久的玩家有所改善.
常常沒按"準備好了"的玩家在排隊前會有一段時間不能加入排隊,避免他們造成其他人排隊時間加長
一般玩家(偶爾沒按到的)不會觸發這個懲罰

Chat
Fixed a bug where the /mute chat command did not work
Fixed a bug where you could not use the /mute @ChampionName chat command unless the target was on your friends list

聊天
修正/mute沒辦法禁言的bug
修正/mute 英雄名稱 ,除非對方是你好友清單上的人,不然無效的bug

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交通新聞 - 頭條新聞 - Yahoo!奇摩新聞
瀏覽 Yahoo!奇摩新聞上的最新交通頭條新聞。尋找最新新聞報導,包括交通頭條新聞、相關分析與意見、照片等。 
漲聲響起 台鐵短程票價喊漲
Jul 31st 2013, 23:00

優活健康網 – 

(優活健康網記者陳承璋/綜合報導)漲聲又響起!漲漲漲,日前才傳出高鐵要進行漲價,漲價幅度,單程台北到高雄,票價恐漲一百多元,而這次,台鐵似乎也傳出即將漲價,將鎖定短程票價進行調漲,也就是靠著區間車通勤的民眾,未來一個月,恐怕要多付六百元左右的火車票費!

台北樹林票價 漲近一倍

如台鐵真的漲價,全台恐有四十萬名通勤族受到影響,而調漲時點,可能最快明。年上路。到底會漲多少呢?像是台北到萬華的區間車可能漲五元由十五元改成二十元,台北到桃園更是來到了五十五元,若台北到樹林往返的通勤族,一個月將多花六百元不等在火車票價上,漲近一倍。

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批踢踢實業坊 ShuangHe 板
 
[商業] 港欣飲茶餐券溫泉券/手機 LG Pro 黑
Aug 2nd 2013, 23:03, by APC

作者APC ( 燦爛的午後陽光 )

站內ShuangHe

標題[商業] 港欣飲茶餐券溫泉券/手機 LG Pro 黑色

時間Fri Aug 2 23:03:16 2013

1.是否已在板上發表註冊文?2.註冊文位置(文章篇數/精華區位置/AID碼): 4891 3.是否有標示在雙和範圍內之面交地?4.是否已看過版規?---------------------(審核用請勿刪除)---------------- 得和路成功路口可面交 1.台北港欣新潮茶餐廳-四人午/晚餐通用券 原價 2.2k 優惠 1700 至 8/4 逾期可依規定補差額或換券 https://www.cheap.com.tw/seo/ticket/happyhongkong-2200.html 2.《饌巴黎》下午茶通用券(可換券 2798) 2300 該餐廳台北店已歇業,可以換票面價值 2798 的大賀 ticketGO 餐券或溫泉券 1+2 可以換 4800 的券...範例: http://www.ticketgo.com.tw/ticket/index/no/2695/pid/0 3. LG Optimus G Pro 黑色 13500 8/2 剛辦 商品名稱:LG Optimus G Pro 超級旗艦四核機 參考網址:http://tw.buy.yahoo.com/gdsale/gdsale.asp?gdid=4430392 交易方式:現金面交 聯絡方式:PTT站內信 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.32.163.196 ※ 編輯: APC 來自: 114.32.163.196 (08/02 23:03)

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Yahoo!奇摩知識+ - 分類問答 - 電腦網路 - 已解決
Yahoo!奇摩知識+ - 分類問答 - 電腦網路 - 已解決 
最新網頁遊戲2013會玩上癮的?
Aug 2nd 2013, 10:29

最近玩了一些線上遊戲,還蠻好玩的也推薦給大家玩!

【 可免費註冊玩的喔!】 【 記的加入我的最愛,以後不用再找】

★【宅神爺麻將】 http://zzb.bz/rNtgE

目前平台上的遊戲有
【麻將】、【大老二】、【接龍】、【13支】、【骰寶】、【德州撲克】、【拉霸】
手機遊戲有
【德州撲克iOS版】、【麻將iOS版】

【產品獨家特性】

< 獨家「52+1」種牌型,胡牌爽度激增>
「一氣通貫」、「清老頭」、「純全帶么」…融和台港日超過 52 種麻將牌型算法最有

看頭,讓你不會錯失胡大牌的機會,就算被攔胡,還有悲情補償金唷!!

<補幣無上限,打牌不用等>
在《打工區》裡,贏的讓你通通帶走,輸了宅神爺再幫你代墊,想玩多久就玩多久,

隨時上、隨時摸!邊打牌還能獲得多樣好康贈品唷!!

<多樣化的比賽機制,歡迎高手來挑戰>
同樣摸麻將,當然要把握比賽的時間參加挑戰,除了享受高手過招的刺激,還有機會

獲得各式各樣的獎金唷!!

<首創分紅制度,他胡牌您吃紅>
首創麻吉分紅機制,在遊戲內請好友將你設定為「麻吉」,只要他胡牌,你就能領到

吃紅金!!

★角色扮演類《秦美人》http://zzb.bz/pHbQn

《秦美人》無職業的特色系統,讓您這位生於亂世中的英雄,在修習一手好劍法的同

時,還能騎馬揚刀戰沙場,百步穿楊射大雕、錦裏藏針殺人無形?
招募美人、懲治奸雄,做一名遊俠劍士;或是參與七國征戰、王者對決,成長為國人

矚目的千古帝王,《秦美人》邀您細品亂世。
諸多的遊戲系統,簡單多元的玩法,全部免費,心動不如馬上行動~快來加入成為一

代名將後人吧!

★《仙界幻境》http://zzb.bz/Jayth

寵物不死?! 直接在坐騎上作戰?!
百人大型據點「幫派戰」的奇幻冒險角色扮演遊戲─「仙界幻境」幫你實現!
還有【情緣系統】,透過濃情密意的曖昧關係製造異性間的情愫,增加角色能力屬性

★《英雄遠征》http://zzb.bz/q6CKY

神州大地上,從神話時代就一直流傳著關於威力絕倫的神兵的傳說。它們各自有著迥

然不同的絕世力量,只要稍加利用即可縱橫四海,無敵 天下。但它們的下落,已湮滅

於神州漫長之亂世歷史中西元前208年,戰火紛擾,天下間一片生靈塗炭。多年戰火,

天下始定,秦楚漢三國
獨佔鰲頭,儼然成為天下的三大主宰。然天下雖定,亂世未絕,平靜的表面下卻隱藏

著更大的波瀾。三大霸主都在暗中積極準備,厲兵秣馬 ,就待一個時機,天下將會再

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★《龍戰三國》http://zzb.bz/L1Ovd

《龍戰三國》遊戲以中國三國武俠題材為背景,融匯眾多經典劇情,打造出一場驚天

動地的史詩戰爭。《龍戰三國》集PK、冒險和對戰等多種遊戲玩法為一體,不僅在遊

戲場景上極具多樣化,更在戰鬥特效上精益求精,採用精緻的建模、逼真的遊戲音效

為玩家呈現電影級的視聽盛宴。

★《神魔遮天》http://zzb.bz/SsKLX

2.5D網頁遊戲最精緻玄幻風格。強力引擎帶來突破性遊戲體驗將“疊層光影效果”、“多

重粒子特效”、“複合透視”等多項先進技術首次運用於Q版2.5D網頁遊戲, 畫面更精美

,光效技能更加立體、大氣。除了讓畫面更加精美以外,人物動作、表情更加真實、

自然。

★《蜀山傳奇》http://zzb.bz/uJAeU

★《一代宗師》http://zzb.bz/btmMZ

★《醉西遊》http://zzb.bz/T1dyr

★《龍將》http://zzb.bz/Y7Zor

★《大俠傳》http://zzb.bz/NUOZA

★《臥龍吟》http://zzb.bz/9DoMd

★《塔防三國誌》http://zzb.bz/zUaMx

★【創世三國】 http://zzb.bz/aUyVu

★《富豪傳奇》http://zzb.bz/AeS7C

★【卡卡們的大亂鬥】http://zzb.bz/qimBF

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批踢踢實業坊 Tainan 板
 
[食記] 台南北區|每人限購兩包煎餅|連得堂餅家
Aug 3rd 2013, 00:11, by vivagozo

作者vivagozo (wei)

看板Tainan

標題[食記] 台南北區|每人限購兩包煎餅|連得堂餅家

時間Sat Aug 3 00:10:59 2013

圖文網誌版: http://vivawei.pixnet.net/blog/post/4300153 餐廳名稱:連得堂餅家 消費時間:2013年06月 地址:台南市北區崇安街54號 電話:06-225-8429 營業時間:08:00-22:00 每人平均價位:65元 可否刷卡:X 有無包廂:X 推薦菜色: 雞蛋煎餅 官網: X 這次要來台南以前, 有先問了先前在台南念書的同學有什麼必買必吃! 很多人都跟我推薦了這一家, 每人限購兩包的「連得堂餅家」~~~ 在這個土地公廟的牌子走進去, 附近有些停車格可以停車,還算方便! 大約走個一到兩分鐘左右, 就可以看到右手邊有這一家「連得堂餅家」, 如果不是特地要來買,真的不會注意, 這真的是屬於超級巷弄隱藏版的食物啦! 「連得堂餅家」沒有過度且華麗的裝潢, 走的是復古簡樸的風格,更能感受到百年老店的味道呢! 每人每日限購兩包的就是味噌煎餅和雞蛋煎餅了!!! 想要吃需要預訂的花生煎餅、海苔煎餅、芝麻煎餅, 詢問一下,這既然要等一年!!!!! 可以看到「連得堂餅家」現場製作煎餅的過程, 使用的器具也是最傳統的, 店內只有看到這台機器在製作煎餅, 怪不得店家需要預定地煎餅要等這麼長一段時間。 現場製作的是味噌煎餅和雞蛋煎餅, 這倒是我第一次看到煎餅的製作過程呢!十分新奇! 這是煎餅所使用的原物料, 現場製作而且可以讓人看到過程, 感覺煎餅就更好吃了呢 長條狀的這個是味噌煎餅。 橢圓狀的是雞蛋煎餅。 除了味噌煎餅和雞蛋煎餅以外, 店家還有販售鳳梨酥,一盒 180元, 另外還有蛋黃芝麻酥,一包是50元, 但是今天主要是來買煎餅的,所以其他的就不太吸引我了! 馬上的就買到了台南最有名的煎餅, 據說網路上團購還要等很長一段時間呢! 剛好來到台南,當然是要特地來買個兩包帶回家吃吃看囉~~~ 因為是第一次造訪,所以我們兩個人就一人買了兩包, 也是是兩種口味都試試看囉!!! 不過一人只限量買兩包就只能自己躲在房間吃, 根本沒辦法當伴手禮送給別人嘛 終於終於台南行程結束回到家, 最期待的就是打開這兩包煎餅試試看有多好吃!!! 其實我平常吃的煎餅不是大賣場賣的就是某知名 連鎖煎餅店賣的,還沒吃過這種傳統餅店的煎餅呢! 雞蛋煎餅:30元。 這樣一包的雞蛋煎餅總共有六塊, 等於一塊煎餅要價五元,是能夠接受的價格。 而且雞蛋煎餅上面都還印了「連得堂」的英文字樣呢, 烤得十分均勻且完整。 雞蛋煎餅有一定的厚度,所以就算從台南長途跋涉回到了台北, 一路上有小碰撞也不至於有損壞。 重點是這個雞蛋煎餅有濃郁的奶香及蛋香, 這樣的厚度讓人吃起來十分滿足。 如果泡杯熱茶的話, 就可以當作一個人在家的簡單下午茶囉 味噌煎餅:35元。 這一包的份量比雞蛋煎餅來的多, 所以價格也有在貴上5塊錢。 但是拿起來的感覺就是一包有份量的煎餅, 貴個五元也是理所當然! 擺放在盤子上,長條狀的煎餅也是十分誘人, 沒有想像中濃烈的味噌鹹味. 咬下一口會有淡淡的味噌香氣, 主要還是煎餅的餅乾味道啦。 至少吃下去後不會覺得味噌煎餅太乾, 不過要比較的話我覺得我會更喜歡雞蛋煎餅呢! 下次如果再來到「連得堂餅家」 我一定兩包都會買雞蛋煎餅帶回家吃啦 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 116.59.228.63

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<<蘋果日報>>即時新聞-最熱
>即時新聞-最熱 
【短片】林杰樑子:請大家再繼續為我爸爸禱告
Aug 2nd 2013, 16:06

【綜合報導】林口長庚醫院臨床毒物科主任林杰樑突陷命危,他的一對兒子昨都守在加護病房外,長子林泓楨昨接受《蘋果》訪問時指,這件事來得太突然,但在得知有20多萬名網友,共同為父親祈福後,他感動地說:「謝謝大家,請大家再繼續為我爸爸禱告,讓他能為台灣食品安全再努力。」
                                 
   林泓楨說,父親到前晚還無異狀,在家自己洗腎,還外出健走6公里,直到昨上午媽媽發現爸爸有點喘,之後就叫救護車。在這過程中,林泓楨說母親譚敦慈一路陪著爸爸,從急診室、一般病房到加護病房,都陪在爸爸病榻旁,只有喝少許的水,整天沒有進食。
 
林泓楨表示,據了解,父親感染肺炎並不是因為洗腎造成。對在5個多小時內,林杰樑臉書(http://tinyurl.com/kf2hnsv)上有20多萬名網友,共同為林杰樑祈福,他感動說,「謝謝大家」。

林杰樑子說請大家再繼續為我爸爸禱告。

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lol - Yahoo!奇摩 搜尋結果
lol - Yahoo!奇摩 搜尋結果 
英雄聯盟戰績網v2,英雄聯盟戰績網查詢,英雄聯盟戰績網v3,台灣英雄聯盟戰績網,lol英雄聯盟戰績網查詢,英雄聯盟戰績網 召喚師資料,台灣英雄聯盟戰績網v2,英雄聯盟戰績網v3查詢,英雄
Jul 30th 2013, 07:52

LOL英雄聯盟戰機查詢網 發問者: 戴小倫 ( 初學者 5 級...V2 http://loltw.gamebase.com.tw/ 參考資料 GOOGLE 相關詞: lol英雄聯盟下載, lol英雄聯盟不能玩, lol英雄聯盟中文化...

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批踢踢實業坊 Tech_Job 板
 
[請益] offer簽呈
Jul 30th 2013, 21:51, by mikker

作者mikker (米克)

看板Tech_Job

標題[請益] offer簽呈

時間Tue Jul 30 21:51:42 2013

小弟有幸到小M面試touch FAE 也僥倖取得口頭offer 但是基於以下考慮, 我還沒有決定要接這份工作 1. 因為我是新鮮人, 第一份工作如果是FAE的話, 通常不容易找第二份工作 2. 大M沒有touch部門, 而是投資別家公司, 假如合併的話, 不知touch部門會如何發展 所以我很笨的(現在回想起來覺得超級笨) 誠實和主管說 "我還有其他家要面試, 希望給我兩個禮拜時間做考慮" 這時主管卻回 "那offer的簽呈我先壓著, 等你這禮拜五之前回覆我" (阿我要兩個禮拜, 你卻只給我不到一個禮拜, 我其他公司還在面試捏..@@) 所以接下來的話題就停在這, 我也不敢繼續問薪資福利, 所以我現在不知所措了!! 我連公司的薪資福利都不太了解, 我要怎麼和其他家公司比較, 我要怎麼在禮拜五之前回復, 其他家公司都還在等二面, 要回甚麼?? 目前我還想知道的當然就是total package, 可是在信中我也不好開口, 我看板上好像都是等到書面offer, 才在決定公司的, 為什麼小M要在送簽呈前就要先問我意願...?? -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.42.55.53

cyhung1025:就先回他阿 07/30 21:55

Lunatix:因為發offer要上簽呈,你應該說你會去的,實際會不會去再說 07/30 21:56

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美麗的心 :: 痞客邦 PIXNET ::
歡迎光臨美麗的心在痞客邦的小天地 
六一射擊贏禮物好玩小遊戲
Jul 31st 2013, 05:10


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